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Eclectic Homeschool Online Book Lists - Language Arts Games & Kits

This section of our website is devoted to book lists that you can take to your library. The lists are sorted by Category, Subcategory and then Topic.

Booklists Main Page > Language Arts

Language Arts Games & Kits List

  • Bananagrams
    by Bananagrams
    ISBN: B000OH6JYU
    The Bananagrams Game is an addicting word game that features 144 letter tiles for players to use to make words either horizontally or vertically. And, as players use up their tiles, they keep selecting more tiles to make more words. The first to run out of tiles, wins! For 2 or more players.
  • Bethump'd with words...Book Edition
    by Covey MacGregor
    ISBN: 0966760409
    Based on the award-winning board game, the book edition of Bethump'd with Words® takes readers, game by game, on an enlightening fun-filled journey through the origins, history, and evolution of English. MacGregor presents the historical highlights of the language and 44 games with 1,032 questions devoted to the comical and peculiar aspects of everyday words. From the archaic to the lingo of today's youth, it's a book for word enthusiasts of all ages, especially students and educators of the language arts. It's a 'must-have' source of supplemental questions and fireside companion for everyone who has played and enjoyed the board game.
  • Bethump'd with Words: Discovery Edition
    by Mamopalire, Inc. of Vermont
    ISBN: B00004TXMT
    From the Manufacturer Stimulate an interest in words and improve reading & literacy by taking your family or students on a journey into the story of words! Borrowing its name from Shakespeare's 'King John', this edition of Bethump'd is expressly designed for parents and children, teachers and students to play together. It tests strategic skills and knowledge of everyday words and will entertain and challenge both participating age groups. Answer questions correctly and move along the playing track earning letters of the selected, 5-letter Game Word. Don't forget to brush up on your acronyms, euphemisms, spoonerisms, homonyms and homophones! Collect all the letters of the Game Word and return to the Starting Block to win. But beware! If an opponent lands on your space you may be sent in the wrong direction!
  • Bethump'd with Words: Senior Edition
    by Mamopalire, Inc. of Vermont
    ISBN: B00004TXMS
    From the Manufacturer
    Lovers of words and language give this game rave reviews! Question by question, players travel on a delightful and stimulating journey through the origins, history and evolution of the English language. More than 1,000 questions cover over 30 categories such as euphemisms (car dealers use 'pre-owned' as a euphemism for what word?)*, idioms (what sport was Francis playing when he 'made a bucket'?)*, homophones (a chicken in a rotten mood is a _____ _____?)*, as well as homonyms, spoonerisms, word origins and many more. Answer questions correctly to move along the playing track and land on the letters of the Game Word. Beware, if opponents land on your space, they can send you in the wrong direction! Game includes board, score pad, eight pawns, die and rules. *(Answers: used, basketball, foul fowl)
  • Bethump'd with Words: Voyager Edition
    by Mamopalire, Inc. of Vermont
    ISBN: B00005NQEC
    From the Manufacturer
    How much do you really know about English words and their origins? Voyager Edition is a fascinating game for linguists, students, families and word nerds alike! Great as a supplemental question set to the award winning Bethump'd with Words, Senior Edition board game, or on its own as a travel game for holiday parties and summer vacations. Contains 1200 all new questions from over 40 question categories covering the origins, history and evolution of the English language. Ex: Britisms: Which of the following defines what the British mean when they say "parping the hooter"? a. blowing the horn of a car b. skinning and boiling an owl c. burping a baby (answer: a) Contains 600 cards, categories definition card, rules card and score pad.
  • Buzz Word Game
    by Patch Products
    ISBN: B000096QN1
    In Buzzword, you and your teammates have 45 seconds to solve a set of ten clues. The catch? Every answer shares a "buzzword" and the opposing team can steal clues!
  • Eric Carle Animal Flash Cards
    by Eric Carle
    ISBN: 0811852563
    These beautiful flash cards, featuring artist and author Eric Carle's familiar animal illustrations, serve as a lovely introduction to the ABCs. Printed on thick, sturdy board, they are perfect for small hands to hold and are equally suited for hanging on the wall in a child's room.
  • Freeze Up
    by Educational Insights
    ISBN: B000NNPOF0
    Freeze Up is the keep-your-cool countdown category game. Quick - Name an animal that starts with C! How about a fruit that starts with B or a flower that starts with T? Sounds easy, right? How about a sport or state that starts with P? No clue? Losing time? Press the button to change the category or the letter. Think fast, but think smart or other players may challenge your answer. With the clock ticking, players must keep their cool and answer before their time's up and they're frozen out. The last player left in this fast-paced electronic category game is the Freeze Up ch-ch-ch-champion!

    Features two challenging ways to play: nail-biting Auto mode and self-paced Manual mode, 170+ think-quick categories, built-in timer and scorekeeper, crystal-clear speech, and fun sound effects. Fun for the entire family. Requires 3 "AA" batteries (not included). For 2 to 8 players.
  • Games for Learning: Ten Minutes a Day to Help Your Child Do Well in School-From Kindergarten to Third Grade
    by Peggy Kaye
    ISBN: 0374522863
    In Games for Learning, Peggy Kaye, renowned teacher and author, gives parents more than seventy original, entertaining, and slyly educational ways to help their children master crucial learning skills - in just ten minutes a day. The games cover all the important areas of the school curriculum from kindergarten to third grade: reading, writing, spelling, mathematics, logical thinking, even science, history, and geography. There's fun here for both parent and child alike--plus skills that will lead to success in school and enhance any youngster's self-esteem.
  • Games for Reading
    by PEGGY KAYE
    ISBN: 0394721497
    Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do.

    Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read.

    Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
  • Heximania Game
    by Educational Insights
    ISBN: B000AXA1BA
    Introducing the wild and wacky word search game that'll leave you spellbound! Spinning the board as you go, you take turns placing letter tiles and earning points for each word you build. As long as letters are adjacent and in the proper sequence, words may be read in any direction - up, down, backwards, forwards, or in a sweeping swirl! Once the board is full, the player with the highest score wins! Fast-paced and easy to learn, Heximania can be played at all skill levels-perfect for the entire family! Includes 50 hexagonal letter tiles in a cloth bag, 4 word trays, sturdy plastic turntable gameboard, and step-by-step directions.
    Grades 1+ Ages 6+
  • Hot Dots Reading Comprehension - Drawing Conclusions/Predicting Outcomes
    Educational Insights
    ISBN: B000BQLF70
    Reading Comprehension Kits Set 3: Drawing Conclusions/Predicting Outcomes (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+
  • Hot Dots Reading Comprehension - Finding the Sequence/Cause and Effect
    Educational Insights
    ISBN: B000GL1BJ2
    Reading Comprehension Kits Set 5: Finding the Sequence/Finding Cause & Effect (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+
  • Hot Dots Reading Comprehension - Getting the Main Idea
    Educational Insights
    ISBN: B000BQ7BI2
    Reading Comprehension Kits Set 1: Getting the Main Idea (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen (sold separately) for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+
  • Hot Dots Reading Comprehension - Making Inferences
    Educational Insights
    ISBN: B000GL1BJC
    Reading Comprehension Kits Set 6: Making Inferences (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+
  • Hot Dots Reading Comprehension - Noting and Recalling Details
    Educational Insights
    ISBN: B000BQ7BIC
    Reading Comprehension Kits Set 2: Noting and Recalling Details (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+
  • Hot Dots Reading Comprehension - Using Context Clues
    Educational Insights
    ISBN: B000GKW4IK
    Reading Comprehension Kits Set 4: Using Context Clues (Hot Dots Reading Comprehension) These all-new Hot Dots Reading Comprehension Kits help students practice comprehension skills with Hot Dot-powered excitement. Each 50-story set contains 10 reading selections for each reading level from Grades 2 to 6. After reading the story on the front of the card, the student flips it over to tackle four multiple-choice questions designed to test specific reading comprehension skills. The student can touch his answer choice with a Hot Dots Power Pen for immediate feedback or can write down his A, B, C, D answer choices and check them against the included answer key. Stories include many genres aligned to reading standards. These fascinating Hot Dot-powered story cards are the perfect tool to challenge young students and hone reading comprehension skills. Grades 2+
  • IlluStory: Write and illustrate your own book!
    by Creations by You
    ISBN: 0963679600
    IlluStory is a multi-award winning kit that lets you write and illustrate your very own professionally typeset, hardbound book! This kit includes markers and special book pages for creating an original story that is mailed to the publisher in the postpaid envelope provided. Each book features up to 12 pages with 20 typeset words, and includes a Title page, Dedication page and a special "About-the-Author" page. The author's name, book title and illustration are laminated onto the cover. You have your choice of six cover colors to choose from. Additional reproductions and rush service are optional. The IlluStory kit now offers an Internet production option that includes online drawing tools and allows for more words per page, a choice of font styles and colors, and faster delivery times at no extra cost.
  • LeapPad
    by LeapFrog
    ISBN: B00003GPTI
    This talking book comes with an interactive "magic pen" that works like a hand-held computer mouse pointer. Children can opt to turn the paper pages and listen to the story read with different voices for each character. Or they can interrupt the read-aloud session to play with the magic pen (permanently attached with a wire). They can point the pen tip to any word on a page and hear it pronounced, or touch a picture and hear a sound effect (such as "Strike one!" for the baseball bat). Very similar to the popular Living Books computer games, this 10-by-11-inch book is more portable than a home computer. Stories in this set include Lil's Loose Tooth, Richard Scarry's Best Word Book Ever, and Winnie the Pooh in A Sweet Good Morning. The set also includes a paper piano keyboard and map and human anatomy games. --Gail Hudson
  • Quickword Magnetic
    by U S Games Systems
    ISBN: 0880796448
    A travel version of the award-winning word game.
  • Quickword: The Ultimate Word Game
    by U S. Games Systems
    ISBN: 0880795107
    Quickword is a fast-paced board game involving a unique combination of word skills, logic, general knowledge, and strategy. List as many words in a given category as you can think of in 90 seconds - but you only score points if you're the only player to have written the word! For 2 or more players.
  • Rattled Game
    by Educational Insights
    ISBN: B000FGE7I0
    Shake...Rattle...Know! Rattled is the fast-paced, self-contained word search game that will have you shakin' and makin' words! Grab the handle, shake it up, then put it down. Both players (or both teams) try to make the longest word possible from the 8 scrambled letters. The player who thinks they've found the longest word shouts it out and starts the timer. The second player has 30 seconds to find a longer word. Don't get rattled-there are thousands of possible word combinations! With built-in Score Slider and no loose parts, Rattled is completely self-contained and classroom durable. Includes 30-second timer that conveniently stores in the handle. For 2-4 players. Grades 1 and up. Ages: 5 +
  • Rocket Phonics
    Stephen Guffanti, M.D.
    ISBN: 0894558714
    This is an updated version of "Rocket Phonics" reprinted by Critical Thinking Co. Included is the spiral bound book with a teacher's guide inside, flashcards, and games, including BINGO and a "treasure hunt".
  • Standard Scrabble
    by Hasbro
    ISBN: B00000IWDB
    After all these years, it's still hard to get a triple word score, the tiles are still made of wood, and there's only one "X" in the whole box. The game of Scrabble has sparked feuds and a near-cult following. All the fuss is over a spelling game that hasn't had an upgrade in 50 years. It takes a little luck and a lot of skill to make high-scoring words out of seven little letters, sometimes with an overabundance of vowels and letters that don't go together--sometimes there's Q without U. Two to four players battle it out on the board, and while some players might be proud of impressive words ("I spelled gestalt!"), skilled players know how to use the premium letter and word squares on the 225-square board to their best advantage. This crossword game has strict rules (no names, no slang) and comes with a warning label: "Choose a dictionary first to avoid any ugly word disputes." --Lynne Sampson
  • Talking Hot Dots Pen
    by Educational Insights
    ISBN: B000GZAD24
    Add more fun to any learning experience with the Hot Dots Power Pen! Touch the pen to a "hot" dot, and the Power Pen responds instantly with lights and any of four positive reward sounds; touch to a "cold" dot and hear a "BOING" indicating an incorrect answer. Used with any Hot Dots product, the Power Pen provides immediate feedback turning any practice session into instant learning fun! Batteries included.
  • Wingo : Blends and Digraphs
    by Educational Insights
    ISBN: B000HG7NFW
    Helps to build important reading skills such as: phonemic blending, reading words with beginning and ending blends and digraphs and reading words with long and short vowels!
  • WINGO Set 1 by Educational Insights
    by Educational Insights
    ISBN: B000ICXMCI
    The excitement of bingo, the fun and feel of dominoes...put them together, and you've got W-I-N-G-O, a great new way to practice beginning reading skills! Players spin the spinner to select a color and then choose a matching domino. Then they try to form a word, matching the letters on the domino to the letters on their card. First player to complete one row of words shouts "Wingo!" and wins the round. Each set includes 84 dominos in six bright colors, cloth bag, 6 two-sided "bingo" cards, a spinner, and guide. Grades 1 and up.
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